Main terms and definitions

Betting company Ultimate Gaming System Limited, acting under the “Parimatch” brand (which sometimes may also be mentioned in this Rules as “Parimatch” and “the Company”.).

Client (bettor) is a person who makes a wager with the Betting company (who sometimes may also be mentioned in this Rules as “you”).

Wager is an agreement between the Client and the Betting company where the loser must fulfill his obligations according to the rules set by the Betting company. The wagers are accepted in accordance to the rules offered by the Betting company in the line.

Line is the list of events and their outcomes at the odds offered by the Betting company for wagering.

Bet is the monetary deposit as one of the means guaranteeing fulfilment of the Bettor's obligations to the Betting company. It is placed by the Bettor to the Betting company cash desk as a fee for participation in the wagering that includes predicting an outcome. It is the amount the Bettor is wagering.

Outcome is the result of the event on which the wager has been made.

Odds to win is the quotation of the Betting company for outcomes of different events.

The concepts of "home" (host team) and "away" (guest team) are used in the team competitions, except for the following cases:

a) The rounds take place in one city or country (in international competitions);

b) The event is the final of any cup competition and consists of one match.

"Home" teams stand on the 1st place (marked "1"), and "away" teams on the 2nd place (marked "2") in the betting line.

In other cases, the numbering of participants in the line is conditional, and information about the place of the event is informative only.

General terms

  1. The Betting company accepts bets on sports events (referred to as events from now on). All bets are accepted according to the current rules. The bettor must be familiar with all rules and must agree with them.
  2. The Betting company can amend and supplement the present rules, provisions and payout methods without prior personal notice. The terms of the previously placed wagers remain unchanged while all subsequent wagers are subject to the changed rules.
  3. Registration, opening of deposit account and wagering is allowed only for persons that have minimum age of 18. The Clients are responsible for checking that online betting is allowed in the countries where they live. The Clients are responsible for giving information about winnings and losses to their local authorities if necessary.
  4. The Betting company assumes that the information given by the Client during registration is completely correct. The Betting company accepts no responsibility if the Client provides the Betting company with wrong information.

To prevent cheating and other conflicts, the Betting company may request from the Clients to provide their personal identification (documents, passport) in order to verify the information the Client has presented during registration. The Client agrees to submit all necessary documentation during registration, if requested by the Betting company.

  1. In cases of possible cheatings connected to finance operations and placing wagers, the guilty will be taken to responsibility even to the extent of the criminal process.
  2. Opening of account and deposit on account will be made according to the respective rules.
  3. The payouts are made according to the respective rules.
  4. The Clients accept complete responsibility for keeping their password and account information secret. The Betting company guarantees that the information concerning the Client is kept secret. The Betting company takes no responsibility if the information is disclosed to a third party.

Any operations confirmed with the login / gaming account number and the gaming account holder's password are valid and official. The only restriction is the balance on the gaming account. If the Client believes that the given information is lost, he/she can contact the Betting company administrator and request for a change of the current password.

  1. The Betting company does not accept any responsibility for damage or losses caused by use of the site or by the contents of the site.

The same applies to the use or misuse of the site contents by any person, inability to be connected to the site, inability to use the site, delays in site functioning or data transmitting, failures in communication lines or to any mistakes, typing errors or omissions in the contents of the site.

  1. Rules of kinds of sports have priority in relation to the general rules.
  2. Despite the fact that we make every effort to ensure that the site content is correct, all data on the current course of events are for informational purposes only. We accept no responsibility for any inaccuracies in the current score or time of the match. We recommend that you always use alternative sources of information.

* If there are differences in rules and regulations between the English language site and the site in any other language, the rules in the English language will apply.

Types of bets

The Betting company may offer the following types of betting:

  • "Single" is wagering on a single event. Win on "single" bet is the bet amount multiplied by the odds of the event.
  • "Parlay" is wagering on several events that do not correlate with each other. The winnings for "parlay" are settled as the bet amount multiplied by the product of the odds of all the events included in the parlay. The Client can include any combination of outcomes for any sport events that do not correlate with each other in parlays. "Parlays" are considered as winners if all events in parlays are predicted correctly. If at least one event is not predicted correctly, the parlay is lost. The maximum odds of "Parlay" bet are 2000.
  • "System" is a full combination of parlays of the same dimension chosen by the Client. "System" winnings are settled as the amount of winning parlays that are included in the "system". The maximum odds of "System" bet is 2000.
  • "Parlay+" is a daily additional list of events where bets are accepted with increased odds on Special terms.

Betting through "Parlay+" allows increasing "Parlay" odds compared to the usual line. It also increases the Client's chances while he is playing with the maximum "Parlay" odds (K = 2000) by reducing the number of events.

  • The total number of events in one "Parlay" should be not less than three.
  • The maximum odds of "parlay" are 2000.

In "Parlay" and "System" betting, it is not allowed to include different outcomes of the same event, differing or opposing bets on the same player/team within one tournament, match or event (for example, match winner, tournament winner etc.) even if they are not directly connected. If incorrect forms of betting are included in parlays or systems, the bets will be refunded even if the computer software has accepted it.

Final odds for winnings on all listed betting types are determined taking into account the specifics of determining odds for certain types of outcomes (hitting the spread on the handicap or total, etc.), postponement of the event or the transfer of the event to another date. The transfer time is defined in betting rules. In these events, the odds for winnings are "1".

Main types of outcomes offered for betting

  1. Bets are accepted on home win (marked as "1" in lines), draw(marked as "X" in lines) and away win (marked as "2" in lines). The bet is a winner if you have predicted the outcome correctly.
  2. Home win or draw - marked "1X". The bet is a winner if the home team wins or the game ends in a draw. No draw(Home or away win) - marked "12". The bet is a winner if the game does not end in a draw. Away win or draw - marked "X2". The bet is a winner if the away team wins or the game ends in a draw.
  3. The Client can bet the matches with handicap (marked H). After the match, the Client adds up the defined handicap to the score of the chosen team. If the score for the chosen team is correctly predicted after the addition of the handicap, the bet is a winner. If the score is draw after the handicap has been added, the bet will be refunded. In parlays, it will count as odds "1". If the other team wins after the addition of the handicap, the bet is a loser.
  4. Total- the sum of goals scored during the match. To make a winning bet, the Client must correctly predict over (Ov) or under (Un) X goals that will be scored during the match. Individual total (iTotal) - how many goals the chosen team will score. The Client must bet on Over or Under. If the score is exactly on spread, the bet will be refunded, and parlays will be settled at the odds "1".
  5. Qualifying to the next round- bet on the team to be qualified to the next round of contests (tournament, cup, etc.) is available.
  6. Results of the participant. In such betting, the Client predicts whether a participant reaches a certain stage of the competition (e.g., 1/8, 1/4, 1/2, finals, etc.), or what place the participant will take in the tournament (group, etc.). If the declared participant in the tournament for some reason did not participate in the competition, all bets on the event with his participation are settled at the odds "1".
  7. In football, basketball and ice hockey matches, various handicap and total values are offered for betting.
  8. In the game "who is higher", it is proposed to determine which team will take higher place in the result table of the competition. Additional terms and conditions on this type of bets may be specified in the event information.
  9. Home - Away.

a) Home or away team win in the selected matches with handicaps. Win is determined by the difference of goals (points) scored by the home and away teams taking into account handicap.

b) Predict whether the number of scored goals (points) by home team and away team in the selected matches will be more or less than the proposed number.

c) Number of home team or away team wins, draws in the selected matches. There are other types of bets. If one or more of the proposed matches did not take place, was interrupted or not finished, the bets on "Home - Away" are settled at the odds "1".

  1. Double Asian Handicap is a bet on the game with a handicap in which the Handicap value (H) is multiple of 0.25, but not multiple of 0.5, for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such bet is interpreted as two (simple, "half") bets with the same odds and with the nearest common Handicap value (H1 = H - 0.25 and H2 = H + 0.25). The amount of each "half" bet is equal to the half of the "Double" bet amount.
  2. Double Total Bet is a Total bet in which the Total value (T) is multiple of 0.25, but not multiple of 0.5, for example: T = 2.25, 2.75, 3.25, etc. Such bet is interpreted as two (simple, "half") bets at the same odds and with the nearest common Total value (T1 = T - 0.25 and T2 = T + 0.25). The amount of each "half" bet is equal to the half of the "Double" bet amount.

The following examples are simplified four options of settlement for such "Double" bets:

Option 1. Both half bets are won by the Client. In this case, the payout (S) is S=k*C

Where k is the odds listed in line

C is the sum of the Client's bet.

To settle the "Parlay", the odds K = k is used

Option 2. One half of the bet is won and the other is refunded. In this case,

S=(k+1)/2*C, and to settle the "Parlay", the odds K=(k +1)/2 will apply

Option 3. One half of the bet is refunded, and the other is lost. In this case,

S=0.5xC, and to settle the "Parlay bets", the odds K=0.5 will apply

Option 4. Both bets are lost. In this case,

S=0, and the odds to settle the "Parlay" is K=0

 

 

Example 1

 

Team     

Double Asian Handicap     

Odds

Real:

-0.25 (0, -0.5)

2.0

Barcelona:

+0.25 (0, +0.5)

1.8

 

If the "double Asian handicap" bet of $ 200 was placed on: Real Madrid

Real win: both "halves" of the initial "double Asian handicap" bet win (0 and -0.5).

Payout: (100 * 2.0 + 100 * 2.0) = $ 400, and the bet odds in the "Parlay" are equal to 400/200 = 2.0.

Real draw: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 0.0 + 100 * 1.0) = $ 100, and the bet odds in the "Parlay" are equal to 100/200 = 0.5.

Real lose: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

If the "double Asian handicap" bet of $ 200 was placed on: Barcelona

Barcelona win: both "halves" of the initial "double Asian handicap" bet win (0 and +0.5).

Payout: (100 * 1.8 + 100 * 1.8) = $ 360, and the bet odds in the "Parlay" are equal to 360/200 = 1.8.

Barcelona draw: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 1.8 + 100 * 1.0) = $ 280, and the bet odds in the "Parlay" are equal to 280/200 = 1.4.

Barcelona lose: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

 

Example 2

 

Team      

Double Asian Handicap     

Odds

Real:

0.75 (-0.5, -1)

2.0

Barcelona:

+0.75 (+0.5, +1)

1.8

 

If the "double Asian handicap" bet of $ 200 was placed on: Real Madrid

Real win with a difference of 2 goals or more: both "halves" of the initial "double Asian handicap" bet win (-0.5 and -1).

Payout: (100 * 2.0 + 100 * 2.0) = $ 400, and the bet odds in the "Parlay" are equal to 400/200 = 2.0.

Real win with a difference of 1 goal: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 2.0 + 100 * 1.0) = $ 300, and the bet odds in the "Parlay" are equal to 300/200 = 1.5

Real lose or draw: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

If the "double Asian handicap" bet of $ 200 was placed on: Barcelona

Barcelona win or draw: both "halves" of an initial "double Asian handicap" bet win (+0.5, +1).

Payout: (100 * 1.8 + 100 * 1.8) = $ 360, and the bet odds in the "Parlay" are equal to 360/200 = 1.8.

Barcelona lose with a difference of 1 goal: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 0.0 + 100 * 1.0) = $ 100, and the bet odds in the "Parlay" are equal to 100/200 = 0.5.

Barcelona lose with a difference of 2 goals or more: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

 

 

Example 3

 

Team     

Double Asian Handicap     

Odds

Real:

-1.25 (-1, -1.5)

2.0

Barcelona:

+1.25 (+1, +1.5)

1.8

 

If the "double Asian handicap" bet of $ 200 was placed on: Real Madrid

Real win with a difference of 2 goals or more: both "halves" of the initial "double Asian handicap" bet win (-1 and -1.5).

Payout: (100 * 2.0 + 100 * 2.0) = $ 400, and the bet odds in the "Parlay" are equal to 400/200 = 2.0.

Real win with a difference of 1 goal: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 0.0 + 100 * 1.0) = $ 100, and the bet odds in the "Parlay" are equal to 100/200 = 0.5.

Real lose or draw: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

If the "double Asian handicap" bet of $ 200 was placed on: Barcelona

Barcelona win or draw: both "halves" of an initial "double Asian handicap" bet win (+1 and +1.5).

Payout: (100 * 1.8 + 100 * 1.8) = $ 360, and the bet odds in the "Parlay" are equal to 360/200 = 1.8.

Barcelona lose with a difference of 1 goal: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 1.8 + 100 * 1.0) = $ 280, and the bet odds in the "Parlay" are equal to 280/200 = 1.4.

Barcelona lose with a difference of 2 goals or more: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

 

 

Example 4

 

Team     

Double Asian Handicap     

Odds

Real:

-1.75 (-1.5, -2) 

2.0

Barcelona:

+1.75 (+1.5, +2)

1.8

 

If the "double Asian handicap" bet of $ 200 was placed on: Real Madrid

Real win with a difference of 3 goals or more: both "halves" of the initial "double Asian handicap" bet win (-1.5 and -2).

Payout: (100 * 2.0 + 100 * 2.0) = $ 400, and the bet odds in the "Parlay" are equal to 400/200 = 2.0.

Real win with a difference of 2 goal: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 2.0 + 100 * 1.0) = $ 300, and the bet odds in the "Parlay" are equal to 300/200 = 1.5.

Real lose or draw: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

If the "double Asian handicap" bet of $ 200 was placed on: Barcelona

Barcelona win or draw: both "halves" of an initial "double Asian handicap" bet win (+1 and +1.5).

Payout: (100 * 1.8 + 100 * 1.8) = $ 360, and the bet odds in the "Parlay" are equal to 360/200 = 1.8.

Barcelona lose with a difference of 1 goal: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 0.0 + 100 * 1.0) = $ 100, and the bet odds in the "Parlay" are equal to 100/200 = 0.5

Barcelona lose with a difference of 2 goals or more: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

 

 

Example 5

 

Team     

Double Asian Handicap     

Odds

Real:

-2.25 (-2, -2.5)

2.0

Barcelona:

+2.25 (+2, +2.5)

1.8

 

If the "double Asian handicap" bet of $ 200 was placed on: Real Madrid

Real win with a difference of 3 goals or more: both "halves" of the initial "double Asian handicap" bet win (-2 and -2.5).

Payout: (100 * 2.0 + 100 * 2.0) = $ 400, and the bet odds in the "Parlay" are equal to 400/200 = 2.0.

Real win with a difference of 2 goals: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 0.0 + 100 * 1.0) = $ 100, and the bet odds in the "Parlay" are equal to 100/200 = 0.5.

Real win with a difference of 1 goal: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

If the "double Asian handicap" bet of $ 200 was placed on: Barcelona

Barcelona win or draw or lose with a difference of 1 goal: both "halves" of an initial "double Asian handicap" bet win (+2 and +2.5)

Payout: (100 * 1.8 + 100 * 1.8) = $ 360, and the bet odds in the "Parlay" are equal to 360/200 = 1.8.

Barcelona lose with a difference of 2 goals: you lose one "half" of the initial "double Asian handicap" bet and other "half" bet has the result of a "return".

Payout: (100 * 1.8 + 100 * 1.0) = $ 280, and the bet odds in the "Parlay" are equal to 280/200 = 1.4

Barcelona lose with a difference of 3 goals or more: both "halves" of the initial "double Asian handicap" bet lose.

Payout: (100 * 0.0 + 100 * 0.0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0.0.

 

 

 Example of double total bets

 

 

#

 Match                

Double Total Bet     

Odds     

Bet

1

Milan-Juventus

Over 2.25 (2, 2.5)

2.0

$200

2

 

Under 2.25 (2, 2.5)

1.8

$200

3

 

Over 2.75 (2.5, 3)

1.9

$200

4

 

Under 2.75 (2.5, 3)

1.9

$200

 

For example, if 2 goals were scored in the match, then we get these results in bets settlement:

Bet 1. First "half" bet (Over 2) - refund, the second "half" bet (Over 2.5) - lose.

Payment: (100*1.0+100*0) = $ 100, and the bet odds in the "Parlay" are equal to 100 /  200 = 0.5

Bet 2. First "half" bet (Under 2) - refund, the second "half" bet (Under 2.5) - lose.

Payment: (100 * 1.0 + 100 * 1.8) = $ 280, and the bet odds in the "Parlay" are equal to 280/200 = 1.4  

Bet 3. First "half" bet (Over 2.5) - lose, the second "half" bet (Over 3) - lose.

Payment: (100 * 0 + 100 * 0) = $ 0, and the bet odds in the "Parlay" are equal to 0/200 = 0

Bet 4. First "half" bet (Under 2.5) - win, the second "half" bet (Under 3) - win.

Payment: (100 * 1.9 + 100 * 1.9) = $ 380, and the bet odds in the "Parlay" are equal to 380/200 = 1.9

  1. The Betting company reserves the right to offer other forms of wagering or to cease offering existing forms.

 

Conditions of bets acceptance

  1. The bets are accepted based on the line, i.e. the list of upcoming events at the odds for their outcomes offered by the Betting company.
  2. Line changes (handicaps, winner odds, totals, limitations for parlays, maximum bet amounts and others) can happen after any bet, but the terms for already placed bets remain without changes. The bets are accepted for the amount that does not exceed the account balance.
  3. The amount of bets for any event during one betting day cannot exceed the maximum bet for the event shown on the line (for the line of the same date). If there are bets with total amount exceeding the maximum bet, such bets will not be accepted.
  4. The bets are accepted not later than five minutes before the event starts. The bets that are placed later than five minutes before the start of the event are not valid and such bets will be refunded. These bets are removed from parlays. The exceptions are so-called live bets during the event. These bets are valid and will be refunded only if for some reason the bets have been placed after the event has ended.

The results update in the progress of live events is for information purposes only. The result listed incorrectly cannot be the ground for canceling the bet. The Betting company is not responsible for correctness of results during live events.

  1. The date and the time for the event start specified in the line are informative only. A wrong date is not a reason to refund the bet if the bet has been placed before the start of the event. For bets settlement, the actual time of the event start is used. This time is determined according to the official documents (websites referenced by the Betting company when collecting information) of the organization that holds the competition, match, etc.
  2. The Betting company accepts no responsibility for incorrect spelling of players' surnames, team names and cities names of the events on which the bets are placed.
  3. In case of mistakes of the staff in the preparation and publication of the betting line, or there was an obvious failure in the computer software which determines the betting line (obvious mistakes in the odds, odds discrepancy in various positions, etc.), fraudulent actions of the employee of the Betting company in violation of the conditions, provided by these Rules, the Betting company has the right to unilaterally invalidate the concluded wager agreement (including the bets placed before or after the beginning of the event, which concerns mistake), refuse to fulfill obligations under such an agreement and return the bet to the Client.
  4. The bets cannot be changed or cancelled by the Client after the Client has placed the wager and received a verification (a note on the site and the wager number).
  5. A connection failure and other technical mistakes in communication are not reasons to change or cancel a bet if the wager has been registered on the server.
  6. Loss of password is no reason to change or cancel a bet or to cancel a payout request.
  7. Each Client is granted one gaming account. Exceptions are granted by the administrator of the Betting company depending on the individual Client. The Client is obliged to apply preliminarily to administrator of the Betting company for granting him such a right, posterior applications are considered as a breach.
  8. The Client cannot give a permission to anybody else to use his/her gaming account.
  9. The Betting company reserves the right to:

- to apply limitations or refuse from accepting bets from any person without explanation of reasons and prior written notice;

- in case of suspicion of fraudulent actions on the part of the Client, cancel all bets made by such Client, return the deposit and close the game account;

- to close the Client’s game account at the request of the Client without the possibility of its recovery.

The decision to refuse to accept bets and / or close the game account is made on the basis of these rules, taking into account the history of client bets and the circumstances of a particular situation.

Special terms

  1. If the event: 

1. Was not held on an appointed date and was postponed for more than 36 hours from the start time specified in the betslip - all bets on this event are settled at the odds 1 (unless otherwise was stated in the rules for this type of sport).

2. Was interrupted and not completed within 12 hours from the start time specified in the betslip - all bets on the outcomes with the results determined by the time of interruption are settled according to these results, and the bets on the outcomes with not determined results are settled at the odds 1 (unless otherwise was stated in the rules of sport).

  1. If the match is transferred to a neutral ground, the wagers will stay unchanged. If the match is transferred to the opponent's ground, the wagers will be refunded and the bets will be removed from parlays. If the match is transferred to another ground in the same city, the wagers will stay unchanged and they will not be refunded regardless of the playing ground.
  2. If the result is changed or cancelled (protest, doping, etc.), the original result will remain in betting.
  3. If more than one player (team) is announced as the competition winner, the bets placed on the victory of these players (teams) are settled at the odds 1.
  4. Betting company announces the actual results on the basis of official records and other sources of information after the event. In a disputable situation, when different results for the same event are posted by various sources, with their obvious mistakes, the final decision about the results determination for bets settlement is made by the Betting company.
  5. If there is reason to assume that the bet was placed after the outcome of the event became known, or after the selected player / team gained a significant advantage (e.g., the advantage in the score, sending off or substitution of player, etc.), the Betting company reserves the right to cancel these bets (make a refund), both winning and losing.
  6. The Company uses its own data about the actual course of the game for live events bets settlement. If for any reason (such as loss of broadcasting, the lack of results in information sources, etc.) results of events cannot be determined, these events will be settled at the odds 1.
  7. The Client should check that his/her betting slip is filled in according to the rules. If it has been filled in incorrectly regardless of why and who is guilty for incorrect filling, the Betting company reserves the right to refund the bets and cancel the wagers.
  8. If the Client has a negative balance due to bets revaluation because of incorrectly entered result, the gaming account will be blocked until the Client deposits the amount not less than the negative balance. Otherwise, the Betting company reserves the right to stop accepting bets from the Client. All wagers placed before the revaluation will remain valid.
  9. The complaints on disputable issues will be accepted in a form of email application (sent to [email protected]) within 10 days after the result of the event has been registered. After 10 days, no complaints will be accepted. In the disputable situations without precedents, the final decision is made by the Betting company.

 

Financial limitations

  1. Minimum bet amount for wagering is the equivalent of 300 TZS.
  2. Minimum bet amount in systems is 1/3 of the minimum bet amount on the event in question.
  3. Maximum odds in parlays are 2000. If the odds are more than 2000, the winnings will be counted as if the odds were exactly 2000. However, the winnings must not exceed the maximum winnings for one bet.
  4. The maximum bet amount for each event depends on the event and the sport. The maximum bet amount will be defined by the Betting company individually for each event and wagering form and it can be changed without giving written notice. The Betting company reserves the right to limit the maximum bet amount for certain events and change the betting limits for individual Clients without notice.
  5. Maximum payout for one bet is equivalent of 1,000,000,000 TZS in the gaming account currency.

 

VIP bet

  1. If you want to bet with amount exceeding the maximum indicated in the section, you can place your bet as a "VIP". To do this, the following conditions must be met:
    1. The amount in your account must exceed the maximum indicated in the section.
    2. Minimum amount of the "VIP bet" is the equivalent of 100 USD in the gaming account currency.
    3. Your bet must be single, parlay or system.
    4. "VIP bet" category does not include bets on the "live" events.
    5. "VIP bet" category does not include bets placed on the "Parlay line".
    6. Your application for the "VIP bet" should be sent no later than 20 minutes before the start of the event.
    7. During placement of "VIP bets", it is possible to order the higher odds. The service "Odds ordering" is only possible while placing a bet starting from 1000 USD (equivalent in account currency).
  2. If all the above conditions of the "VIP bet" placement are met, then this bet will be considered by the Betting company for the possibility of its acceptance. The decision will be made within 15 minutes. Your bet will be fully accepted or completely rejected. The review of bet and the decision made about it will be shown on the "Account History" page.

Please note that in case of the "VIP bet" rejection, you can place the maximum bet amount according to the limit of the chosen section.

  1. Maximum payout of the "VIP bet" is equivalent of 1,000,000,000 TZS.

 

 

The special features of rules on different sports

Regulations of bets accepting for different sports

FOOTBALL

Bets on football are accepted on the regulation time, which is conditioned by the rules of the match/tournament. It includes additional or compensated time appointed by the referee or by a representative of the match at the expiration of the regulation time (match/half). The minutes of the events that took place at the time compensated/added by the judge are considered to be 45(forty fifth) or 90 (ninetieth) minute.

  1. The football bets are available for one team to win or draw or with handicap.
  2. Various values for handicaps and totals are offered for betting.
  3. Wagering on the total number of goals to be scored (total). If the number of goals falls exactly on the spread, the bets will be refunded.
  1. In a cup competition that consists of many matches, a wager called Qualifying to the next round is offered. The outcome of this bet is determined by the combined score of the relevant matches.
  2. "Who will score more goals" betting. It is proposed to compare two teams from different matches. The team that scores more goals wins. In the case of equal performance, the bet is settled at the odds 1. "Who will score more goals" bets are not accepted in parlays and systems that include bets with the same team.
  3. The Client can wager on the individual total of each team (at the odds on the list). If the amount of goals scored falls exactly on the spread, the bets will be refunded. 
  4. The Client can wager on the double result:  

1X - win for home team or draw;

Ð¥2 - win for away team or draw;

12 - win for home or away team.

  1. The Client can bet on the progress of the match:

a) wager "match result" - on the outcome of the match;

b) wager "halftime - fulltime" - on the outcome of the match at halftime and at full time.  

To designate these outcomes in the line, the initial letters are used: W - win, D - draw. The outcome of the 1st half is indicated on the first place, and the match result - on the second. The outcome of the 2nd half is irrelevant for the bet settlement.

Example:

- If the match ended with the score 1:1, and the first half - 1:0, then "W1D" outcome wins

- If the match ended with the score 1:0, and the first half - 0:0, then "DW1" outcome wins

- If the match ended with the score 1:0, and the first half - 1:0, then "W1W1" outcome wins

c) "goal in the first half" - wagering if there will be a goal scored in the 1st half "yes-no";  

d) wagers on the time of the 1st goal, the team to score first, total of the 1st and 2nd period and other bets that can be seen on the daily line.

e) bets on statistics for a player in the match (the number of goals, fouls, yellow and red cards, etc.) are only valid if the player goes in starting lineup. A goal counts only if a player scored in his opponent's net. Own goals are not counted.

f) "At least one player will score 2 or more goals" betting. Goals scored by substitutes also count.

  1. Wager "home-away". Wagering on the home or away teams to cover the handicap.
  2. Wager "round total". It is proposed to predict whether the total amount of goals scored by the home or away team will be over or under the proposed number. The Client can place wagers on the following events on the playing round:

a) number of "home" wins;  

b) number of draws in the round;  

c) number of "away" wins;  

d) number of away team points, etc.

  1. If one of more matches are postponed and not finished within 12 hours, the bets for "home-away" and "round total" wagers will be settled at the odds 1.
  2. Betting forms "home-away" and "round total" are not allowed in parlays with matches of the same round.
  3. The betting forms "number of corners, yellow cards, shots on target, offsides, substitutes, ball possession % and fouls will be offered with handicaps and totals (and individual totals).  

Second yellow card that results in the player's sending off is counted as both: another yellow card and a red card. A player will be considered as sent-off if he was in the field at the time of being sent off. The cards shown to players on the bench and the staff (coaches, managers, etc.) are not included. Cards shown after the whistle about the end of the 1st half are considered as cards shown in the 2nd half. If two or more players from different teams get yellow/red cards in the match on the basis of a single incident of the game, then bets on the market "First yellow/red card" will be settled at the odds 1.

Corner kicks that are assigned but not performed do not count. If the referee does not count the corner and appoints it again - it will be counted only once.

  1. Wagering "When the first (last) goal will be scored" with providing time intervals in the match. It is proposed to specify in what time interval the first (last) goal in the match will be scored. In the case of a 0-0 draw - settlement at the odds 1.
  2. "Who will score the next goal" betting. There are three possible outcomes:  

"Team 1", "Team 2", "No one will score."

  1. Games: "The most productive match", "The least productive match", "The match with the highest (lowest) number of goals". You are asked to select the one of the offered matches in which the highest/lowest number of goals will be scored. If the highest number of goals is scored in two or more matches, bets on these matches are settled at the odds 1. If one or more of these matches have been postponed for more than 36 hours from the time specified in the line, or were interrupted and not completed within 12 hours, all bets on these games will be settled at the odds 1. 
  2. When determining the statistical data of football matches, the source for determining the results is the information posted on the following Internet site: https://www.whoscored.com/.
    If some of the information is not published on this site, an alternative source https://www.flashscore.com/ will be used for bets settlement.
    In case of absence of all necessary statistical information on these sources, the betting network reserves the right to make a settlement based on internal sources
  1. Betting on the event that happens first in a definite period of the game. It is proposed to guess what will happen earlier in this period: out, foul, goal kick, corner, offside, goal or none of the above.

We also offer the pairwise comparison of various statistical indicators, in which it is proposed to find out what happens earlier at a certain period of the game. For example: out, foul or none of the above. Events are considered to have happened for the settlement purposes:

corner - in the case of actually performed kick from the corner mark;

goal kick - when actually performed kick from the goal;

out - in the case of actually performed throwing;

offside - in the case of actually performed free kick after registering offside;

foul - in the case of actually performed penalty or a free kick after registering violation;

Time tracking of each event for the settlement purposes shall be considered:

out - the time at the moment of actual throwing performance;

foul - the time at the moment of actually performed penalty or a free kick after registering violation;

goal kick - the time when actually performed kick from the goal;

corner - time at the moment of the actual kick performance from the corner mark;

offside - the time at the moment of actual free kick performance after registering offside;

goal - time of the timer in the moment of scoring (when the ball crossed the goal line).

The settlement will be made on the basis of the timer on the TV broadcast of the TV channel, which will be specified in the comments to a specific match on the line. The line timer is started in synchronization with the specified channel timer and is considered the main timer for settlement in the moments of the temporary absence of a timer in a television broadcast. In case of any disputes, to make the final decision, information about the match the Betting company receives from internal sources will be applied. 

 

  1. What will happen earlier in the first 5 minutes of the match?

The rule applies to the bets placed before kick-off (Pre-match bets, for Live bets see item 18).

It is proposed to specify the event that will happen earlier within the first 5 minutes of the match:

  • Goal scored
  • Corner appointed
  • Penalty appointed
  • Card shown
  • None of the above

Bets placed on the first 5 minutes of the match will be settled based on the events that happened in the time period from the first to the fifth minute inclusive (0:00-5:00).

To consider the bet as the winning, the goal must be scored within the allotted time period. The goal will be ignored if the kick was made within the allotted time period, but the goal was scored out of this period.

Corner should be appointed within the allotted time period. Corner will be accepted if it has been appointed.

Penalty should be appointed within the allotted time period. Penalties will be ignored if the reason of penalty appointment happened within the allotted time period, and its appointment itself - no. Penalty will be considered if it has been appointed within the allotted time period, but its direct attempt to implement - not.

Red and yellow cards are counted at the moment when they are shown, and not at the time of the violation. The card is not considered if its cause happened within the allotted time period, but its immediate showing - no. Only those cards count that have been shown to the players participating in the game at the moment of penalty.

Appointed penalty is considered as the winning outcome if the penalty had been appointed before the referee showed the card for a foul.

  1. European handicap. It is proposed to specify the outcome of the match based on the European handicap. Within betting on European handicap, game begins conditionally from a certain score, specified in the value of the handicap. The final result for these bets is settled by adding up the values of the score and the handicap.

European handicap does not mean the bet partial or full refund. The player can either win or lose the whole amount of the bet.

Possible outcomes in the European Handicap betting:

  • Home win with handicap.
  • Draw with handicap
  • Away win with handicap.

Bet on the European handicap will be winning if the game ends in a win of the selected team with the handicap or in a draw in the event of a draw selection.

Example 1. Handicap (0-2) - a bet that suggests that after the end of the match we must add "0" to the Home scored goals, and "2" - for Away scored goals. Then the bet will be settled.

The outcome "Home win with handicap" will be winning if the match ends in a home win in 3 or more goals. For example: 3-0 (3-2 considering the selected handicap 0-2), 4-1 (4-3 considering the selected handicap 0-2), etc.

The outcome "Draw with handicap" will be winning only for Home team win in exactly 2 goals. For example: 2-0 (2-2 considering the selected handicap 0-2), 3-1 (3-3 considering the selected handicap 0-2), etc.

The outcome "Away win with handicap" will be winning if the Away team will not lose with a difference of more than 1 goal, will win or play a draw. For example: 1-0 (1-2 considering the selected handicap 0-2), 2-2 (2-4 considering the selected handicap 0-2), 1-2 (1-4 considering the selected handicap 0-2), etc.

Example 2. Handicap (1-0) – a bet that assumes that after the end of the match we must add "1" to the Home scored goals, and "0" - for Away scored goals. Then the bet will be settled.

The outcome "Home win with handicap" will be winning for any win or a draw. For example: 1-0 (2-0 considering the selected handicap 1-0), 2-2 (3-2 considering the selected handicap 1-0), etc.

The outcome "Draw with handicap" will be winning only for Away team win in exactly 1 goal. For example: 0-1 (1-1 considering the selected handicap 1-0), 2-3 (3-3 considering the selected handicap 1-0), etc.

The outcome "Away win with handicap" will be winning only for Away team win in 2 or more goals. For example: 0-2 (1-2 considering the selected handicap 1-0), 1-4 (2-4 considering the selected handicap 1-0), etc.

  1. Shots on the goal post or crossbar. The bet settlement takes into account shots at the goal post or crossbar, after which the ball stayed in play (touched the player, referee on the field, another goal post or crossbar, went on the pitch or crossed sideline. A goal post or crossbar is not taken into account if a) the game was stopped before the ball touched the goal post or crossbar b) after the ball touched a goal post or crossbar, it went out of the goal-line without touching the field, c) ball flew into the net (the goal was scored).
  2. Goalless time intervals. If there are n goals scored in the match, the minutes on which the goals were scored break the time interval of the match (from 0 to 90 minutes) to n + 1 goalless time intervals. The length of the goalless time intervals is settled as the difference between the minutes of the first goal and the beginning of the match, the minutes of successively scored goals and the minutes of the end of the match and the last goal. The beginning of the match - 0 min. If there are no goals in match, we consider that in the match there is only one goalless time intervals with a length of 90 minutes.

Example 1. If the match in regular time was finished with a score of 0:0, so there was only 1 goalless time interval with 90-minute length in the match.

Example 2. If there are 2 scored goals in match: 23 and 62 minutes. In this case, there were only 3 goalless time intervals in the match: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62). 

Example 3. If there are 3 scored goals in match: 15, 45 and 90 minutes. In this case, there were only 4 goalless time intervals in the match: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45) and interval with 0 minutes (90-90). 

  1. Cyber Football

Bets are accepted on a computer game FIFA (football simulator with 2 players take part in).

Matches are played with game settings “2 halves by 5 minutes each” complexity level “beginner”.

If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on stopped game will be settled according to main rules of settling interrupted events.

Bets on re-match is accepted as for a new event.

If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.

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ICE HOCKEY

  1. The ice hockey bets are available for one team to win or draw or with handicap.
  2. Wagering on the amount of goals to be scored (total). If the amount of goals falls exactly on the spread, the bets will be refunded.
  3. We offer a variety of handicaps and totals.
  4. Wagers/bets are accepted only for the regular time of the matches (no extra-time). However, preliminary predefined cases may apply.
  5. Wager on the productivity of each period. It is proposed to guess which period will have more goals scored.
  6. The Client can wager on the individual total of each team. If the amount of goals scored falls exactly on the spread, the bets will be refunded.
  7. The Client can bet on the progress of the match: 
    • win of one team or draw or win with handicap, offered for a predetermined period;
    • number of goals scored in a predetermined period; 
    • wagering on the time of first goal, first team to score and other forms of betting; 
    • wagering on how many points a predetermined player will score, goals and assists will be added together in a specific match;
    • Wagering on shots on goal, penalty time and individual performance of players are accepted including overtime period, excluding shootout (for NHL and World Cup matches). For the matches held under the auspices of the International Ice Hockey Federation (IIHF), bets on shots on goal, penalty time and individual performance of players are accepted for the main time
    • Faceoffs bets are accepted only for Faceoffs won (marked as FW), except special cases.
  8. Wagering on the betting form "home-away". 
    • wagering on the difference of goals scored by home and away teams compared to the handicap;
    • wagering on the amount of total goals scored by home and away teams compared to handicap; 
    • wagers on the following events on the playing round (how many goals will home teams score, how many goals will away teams score, how many home wins, how many draws, how many away wins, how many points will home teams get, how many points will away teams get etc.)
  9. If one or more matches are interrupted and not finished, the bets on the "home-away" will be settled at the odds 1.
  10. The wager "home-away" is not accepted in parlays with other wagering events of the same round.
  11. Wager "Come From Behind and Win". In this bet type the team you have betted on must be losing in some point in the match and then must come back and win the game.
  12. Wagering "When will be scored the first (last) goal" with providing time intervals in the match. It is proposed to specify in what time interval the first (last) goal in the match will be scored. In the case of a 0-0 draw - settlement at the odds 1.
  13. "Who will score the next goal" betting. There are three possible outcomes:  

"Team 1", "Team 2", "No one will score."

  1. If an ice hockey match is not played for some reason on the same day as mentioned on the list, the bets on that match will be refunded. 
  2. Cyberhockey

Bets are accepted on a computer game NHL (hockey simulator with 2 players take part in).

Matches are played with game settings “3 periods by 3 minutes each ”, difficulty level of the game and goalkeeper difficulty level - “Semi-Pro”, game style – “Arcade”.

If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on stopped game will be settled according to main rules of settling interrupted events.

Bets on re-match is accepted as for a new event.

If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.

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You can check the correctness of the results on the following websites:

www.nhl.com  NHL

www.iihf.com  World Championship

www.championshockeyleague.net  Champions Hockey League

www.ishockey.dk  Denmark

www.deb-online.de  Germany

www.hockey.no  Norway

www.hokej.sk  Slovakia

www.finhockey.fi  Finland

www.hokej.cz  Czech Republic

www.sehv.ch  Switzerland

www.swehockey.se  Sweden

 

TENNIS

  1. The following wagers are offered on tennis: 
    • winner of the match;
    • correct score in sets;
    • handicap for games in the match, set;
    • handicap for amount of sets in match;
    • amount of games and sets played in match;
    • amount of aces scored by a player in match;
    • amount of double faults for a player in match;
    • winner of the set;
    • whether there will be a tiebreak or not (score 7:6 or 6:7).
    • Possible Live bets: 
      • Who will win the n point in the game (you have to differentiate between the number of points in the game and score of the game. For example, if the score of the game is 15:15, then 2 points have played in a game, but not 30. Also, the 3rd point is being played out now, and the 4th point will be played next);
      • whether there will be the score 40:40 in a game (it means that during the game the score will be 40:40);
      • score of the game (in this case W1:15 means that the 1st tennis player will win the game, and the second one will win only 1 point in a game; 40:W2 means that the 2nd tennis player will win the game after the score of 40:40), etc.;
      • Who will win the first n games in the set, etc.;
    • The Company uses its own data about the actual course of the game for the live bets settlement. If for any reason (such as loss of broadcasting, the lack of results in the information sources, etc.) the outcome of events cannot be determined, these events will be settled at the odds 1. Claims for bets placed on a live event, are accepted not later than 24 hours after the end of the event.
  2. All bets on the match are valid until the end of the tournament.
  3. Information on the tennis court surface is informative only. If the surface is changed, wagers will remain valid. Claims regarding the incorrect information about the court surface in the Betting company line are not accepted.
  4. If one of the players in tennis refuses to continue the match regardless of the reason (or disqualified), then:

if at least one set is completely played:

    • all bets on winning the match are considered valid, and the match winner is determined in accordance with the decision of the referee;
    • all bets that are actually completed by the time of interruption are considered valid;
    • all bets on handicap for the games and sets will be refunded regardless of the score.

if the first set is not completely played:

    • all bets on the match will be refunded, with the exception of actually completed by the time of match interruption.

Example 1. The match Nadal - Djokovic.

The match is interrupted at the score (6:4 4:4).

Bet on the 1st set, "Djokovic handicap +1.5" - lost;

Bet "Total of 2nd set over 7.5" - won;

Bet "Total of 2nd set under 8.5" - return;

Bet "Total of 2nd set over 9.5" - return;

Bet "Total of match over 19.5" - return;

Bet "Total of match under 17.5" - loss (because actually 18 games have been already played).

Example 2. The match Nadal - Djokovic.

The match is interrupted in the first set with the score 5:5.

Bet on the 1st set, "Djokovic handicap + 2.5" - return;

Bet on the 1st Set "Nadal handicap - 2.5" - return;

Bet "Total of the 1st set over 9.5" - won;

Bet "Total of the 1st set over 10.5" - return;

Bet "Total of the 1st set under 10.5" - return;

Bet "first to win 4 games" - settlement in accordance with the result.

  1. If the regulations are changed (a 5-set match is changed into a 3-set match or vice versa), the bets on the following: 
    • winner of the match;
    • winner of the 1st set;
    • handicap for games in the 1st set;
    • total of the 1st set;

will be settled at the odds offered in the line, other wagers will be refunded.

  1. If in the team competition one or more players are changed in the team, no matter what the reason, the bets on the match outcome and qualifying to the next round will stand. If the players have been nominated on list in doubles and one of the players is changed, the odds will be settled as "1". If the players have not been nominated on the list, the bets will stand.
  2. If the 1st place is shared between two or more winners, the bets on these players to win the tournament will be settled at the odds 1.
  3. If instead of the decisive set of the match, the so-called "champions tie-break" is played (short game to 10 points won), then the score of the 3rd set is settled as 1-0 for games. Accordingly, the overall Total and handicap for games in a match are settled on the basis of 1-0 in the 3rd set.

 

AMERICAN FOOTBALL

  1. In American football, the Client can wager on one of the teams to win or win with handicap. In case of a tie, the bets will be refunded.
  2. Wagering on total (how many points will be scored) is offered. If the total falls on the spread, the bets will be refunded.
  3. Buying is not allowed in American football.
  4. If for some reason the match was not played on the announced day, the bets will be refunded.

 

BASEBALL

  1. Betting on totals and handicaps is considered valid if at least 9 innings were pitched in the game (8.5 in case of the home team's lead). If a game is interrupted or postponed in extra innings, its outcome is determined by the score of the match, recorded after the last full inning, except the cases when the home team equalized the score or came forward in the second half of the period. In this case, the winner is determined by the score of the match recorded at the time of interruption of the game.
  2. If there are two matches played on the same day and the Betting company offers odds only on one match, the result in betting is determined on the score of the 1st match.
  3. Bets on the outcome of the first 5 innings are settled by the result recorded after 5 full innings.
  4. The minimum duration of the game for the bet to be considered as valid is 5 innings, except when the home team leads in the score after 4.5 innings. If the game is interrupted or postponed, the winner is determined by the score recorded after the last full inning, except for the cases when the home team equalized the score or came forward in the second half of the period. In this case, the winner is determined by the score of the match recorded at the time of interruption of the game. If a game is interrupted after the home team equalized the score, bets are settled at the odds 1.
  5. If 5.5 to 8 innings have been played in a match, bets on handicap and totals, whose values are not determined by the time of the interruption, are settled at the odds 1. In this case, bets placed on the number of home and away wins for the "home - away" game will be settled by the line odds, and the remaining outcomes - return.
  6. If the pitcher was substituted in the match, this event does not affect the match outcome.
  7. If the event was not held at an appointed date and was postponed for more than 12 hours from the start time specified in the betslip - all bets on this event are settled at the odds 1.
  8. In baseball, the matches of the particular day are considered for "Home - Away" events, indicating the number of matches. The market "The most (least) productive match" is settled on the basis of the most (least) number of points scored in any of these matches.
  9. Market "number of extra innings" is settled based on the number of all played extra innings in all matches combined.
  10. Market "The number of shutouts" is settled based on the number of teams that haven't scored any points in the game day.
  11. If the match is unfinished for some reason (rain and other weather conditions or external factors), the bets on the match winner is settled on the result at the time of interruption in case when the result is confirmed by the official tournament source as the final. If the official source does not approve the result as final, then all bets on this match are settled at the odds 1.
  12. In case of a draw, the bets on winning of one of the teams will be settled at the odds "1".

 

BASKETBALL

  1. Bets on basketball fixtures are accepted with overtime included in case of a draw in the scheduled game time except for the bets on Wins and a Draw (1, X, 2) that are accepted in the scheduled game time only. In basketball fixtures, where the rules of the tournament for determining the winner of the confrontation provided for two games (at home and away), the match can end in a draw without overtime. Overtime, appointed by the sum of the results of the two matches, is taken into account only in the betting rounds for the next round (Qualifying to the next round).

 

Example 1: match play-offs (according to the rules of the tournament, the winner of the confrontation is determined by the sum of two meetings), the first match ends with a score of 79-71 (without OT), the second match - 80-80 (without OT). In the second match, overtime is NOT stipulated by the regulation, since the score for the sum of two meetings is 159 - 151, as a result of qualifying to the next round of the first team.

 

Example 2: match play-off (according to the tournament rules, the winner of the confrontation is determined by the sum of two meetings), the first match ends with a score of 85-80 (without OT), the second match - 96-91 (without OT). On the sum of two meetings 176 - 176. In the second match, Overtime is appointed to determine the team that will qualify to the next round (this OT is not taken into account when settling the bets on the match, except for the outcome Qualifying to the next round).

  1. Wagering is offered on totals (combined and individual), either on the combined score of both teams or the score of one individual team.
  2. In some specific matches, wagering on quarters is offered. In addition, the bets can be placed on the most/least productive quarter.
  3. The number of points, rebounds scored by the players of either team according to the line. In case the player does not enter the field, the bet will be refunded.
  4. "Duel of players". In this wagering, it is proposed to guess which player will score more points, assists, or rebounds. If one of the players did not participate in the match, all the bets will be refunded. Bets are settled according to official records (including overtime period).
  5. The "Performance" market counts only points, rebounds and assists of a certain player. Blocked shots and steals are not counted as Performance. Bets are settled according to official records (including overtime period).

 

VOLLEYBALL

  1. Handicaps and totals for the match are specified in points, unless otherwise indicated in the line.
  2. 1-4 sets in volleyball match are played to 25 points, unless otherwise indicated.
  3. The following wagers are offered on volleyball: 
    • to win the match or set;
    • Total of a match or set;
    • handicap in the match or in the set;
    • whether there will be the tiebreaker in the match (tiebreaker in the volleyball match is called the fifth set).
  4. If regulations of the match are changed (1-4 sets are played to 21 points, or vice versa), then bets on: 
    • winning team in a match;
    • the victory of the team in the set;
    • exact score of the match;

are settled according to the accepted odds and all other bets will be refunded.

  1. “Golden set” is not taken into account to settle the match.

 

Beach Volleyball, Table Tennis, Badminton

  1. Handicaps and totals for the match are specified in points, unless otherwise noted.
  2. The following wagers are offered on volleyball: 
    • to win the match or set;
    • Total of a match or set;
    • handicap in the match or in the set;
  3. If the match is interrupted or one of the teams for any reason refuses to continue the game or is disqualified, then:

if at least one set is fully completed:

    • all bets to win the match are considered valid, the winner of the match is determined in accordance with the referee's decision;
    • all bets actually completed by the time of the match interruption are considered valid;
    • all bets on the games and sets handicaps are subject to refund regardless of the score.

if the first set is not fully completed:

    • all bets on outcomes, the results of which are determined before the time of match interruption are settled by these results. Bets on outcomes which results are not determined are settled with odds of 1.

Example of beach volleyball bets settlement in situations when the second team refuses to continue due to injury: The match was interrupted in the second set when the score was 1:0 (21:15, 19:20):

  • bet "2nd set total over (38.5)" - win
  • bet "2nd set total under (38.5)" - loss
  • bet "2nd set total over (40.5)" - refund
  • bet "second team to win" - loss
  • bet "first team's handicap in the match (-5.5)" - refund

 

WATER POLO, HANDBALL, BEACH SOCCER, FLOORBALL, FUTSAL, FIELD HOCKEY

  1. Wagering on these kinds of sport is for regular time only due to the rules of the match, unless otherwise specified.

 

FORMULA 1, NASCAR, MotoGP

  1. The following wagers are offered:
    • Wagering on the winner of the race. The driver who takes the first place in final classification is the winner.
    • Bet on a certain place of the driver in the final protocol.
    • Wager "Finish - Not finish". Prediction whether a driver will finish the race or not. If a driver is qualified, he is considered to finish the race.
    • Wager "Fastest lap". Which driver will drive the fastest lap.
    • Wager "Who is higher". The Client predicts which driver in a predetermined pair will finish in a higher position after the race. If both drivers fall out of the race, the driver that finished more laps is the winner. If both drivers fall out of the race on the same lap, the bets will be refunded.
    • Wager "Which team is better in a race". The predetermined teams are put in pairs consisting of two drivers and the Client predicts which team will perform better. The better team will be determined by: a) which team has more drivers to finish the race and be classified; b) if both teams have the same amount of classified drivers, the better team is determined by adding up the sum of drivers` positions. The smaller sum, the better a team has performed. (If the sum is the same for both teams, the bets will be refunded). If drivers are changed in teams after the line has come out, all bets on these teams will be refunded.
  2. The positions of the drivers are determined by the official final protocol published immediately after the race. Subsequent disqualifications of the drivers and the changes in the protocol after the race will not be considered.
  3. Warm-up lap is included in the race result.
  4. In the disputable situations regarding winner bets and podium bets, the results will be determined according to the price giving ceremony.
  5. All bets are valid until the end of the stage, regardless of the possible transfer of the start time and date.
  6. We also offer the following types of qualification bets: 
    • Bet on the winner of the qualification. The winner is the driver who has won first place in the specified qualifications.
    • Bet "Who is higher". The Client predicts which driver in a predetermined pair will finish in a higher position after the qualification. The driver who showed the best qualification time in qualifying lap and took a higher place on the protocol of the specified qualifications is considered higher.
  7. Bets on the driver who did not show qualification time in the specified qualifying lap as well as bets on comparison of him to other will be refunded.

The correctness of results can be checked from the following sites:

www.formula1.com

www.nascar.com

www.motogp

 

UFC

  1. The following types of bets are offered: 
    • In the case of a draw at UFC tournaments, bets on winning of the participants are settled at the odds "1". The remaining outcomes are settled according to the actual result.
    • Win - includes winning by Decision (DEC), winning by KO, TKO, winning by Technical Decision (TD) based on points, Disqualification or Failure, winning by submission or surrender of an opponent.
    • Ahead-of-time win – includes winning by KO, TKO, Disqualification or Failure, winning by submission or surrender of an opponent
    • The duration of the fight. Predict a specified number of rounds. Half of the 5 minute round considered 2 minutes. 30 sec. Therefore, 2.5 rounds - this will be 2 minutes 30 seconds of the 3rd round. If the match ends exactly in the middle (2 minutes 30 seconds) of the round, the over/under rate on the total number of rounds held is returned to the players.
    • Win in the round - if the fighter refuses to continue the fight in the break between rounds, or after hitting the gong about the beginning of the next round, does not go out, then the last round held is considered to be winning.
    • If for any reason the selected number of rounds changes, then all bets on number of rounds will be refunded. The bets on the result of the fight and the method of its achieving remain in force.
  2. CyberUFC

Bets are accepted on a computer game UFC (fighting simulator with 2 players take part in).

Matches are played with game settings “3 rounds by 3 minutes each”, complexity level of the game - «Legend», match mode – “accelerated”, fighting in the ground (wrestling) and painful techniques without prompting.

If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on stopped game will be settled according to main rules of settling interrupted events.

Bets on re-match is accepted as for a new event.

If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.

https://www.facebook.com/esportsbattleufc

 

BOXING/MIXED MARTIAL ARTS

  1. The following types of bets are offered: 
    • Win - includes winning by Decision (DEC), winning by KO, TKO, winning by Technical Decision (TD) based on points, Disqualification or Failure, winning by submission or surrender of an opponent.
    • Ahead-of-time win – includes winning by KO, TKO, Disqualification or Failure, winning by submission or surrender of an opponent.
    • The duration of the fight. Predict a specified number of rounds. Only the number of complete rounds counts for settlement purposes.
    • Victory in the round - if the fighter refuses to continue the fight in the break between rounds, or after hitting the gong, about the beginning of the next round, does not go to him, then the last round that is held is considered to be winning.
    • If for any reason the selected number of rounds changes, then all bets on number of rounds will be refunded. The bets on the result of the fight and the method of its achieving remain in force.
    • In the case of a draw in mixed martial arts, bets on winning of the participants are settled at the odds "1". The remaining outcomes are settled according to the actual result.

 

AUSTRALIAN FOOTBALL

  1. You can bet on the victory of one of the teams that compete in a match (including bets on the victory with handicap). Bets on a match are accepted without overtime, unless otherwise specified in the line. In case of a draw, all the bets on the victory will be refunded.
  2. The Client can also bet on "Total" (the total number of points scored in the match). If the bet is equal to "Total", it will be refunded.
  3. Buying points is possible for bets on "Total" or "Handicap".
  4. We also offer bets on separate quarters and halves of matches.

 

 

BANDY

  1. The wagers on bandy are accepted only for regular time (except for the cases set out specifically).
  2. Various values of handicap and total are offered for betting.
  3. Wagering on individual totals of teams is offered (if odds are available). If the score falls on the spread, the bets will be refunded.
  4. Wagering on the points scored in each period is not available.
  5. If for some reason the match is not finished in the regular time, the bets will be refunded.
  6. The statistics are taken from the site:

www.rusbandy.ru (Russia)

 

BIATHLON

  1. Wagering on winner. Winner is determined by the official protocol. If there is more than one winner - bets on these participants will be settled at the odds 1. If one of the participants mentioned in the list does not start - bets on him will be settled at the odds 1.
  2. Wager "Who is higher". The Client predicts which competitor in a predetermined pair will finish at a higher position after the competition (team in relays). If both competitors fall out of the race or one of them does not start - the bets will be refunded.
  3. Bet on the determining the participant's finishing position. It is proposed to specify the place at which the participant will finish the race. Variants: 1-3 places, 4-10 places, 11+ (i.e. below the 11th place in final protocol).
  4. Wagering on the total number of target misses of the race participants. If the number of target misses is equal to handicap, all bets will be refunded. The bets that have actually finished by the time the participant falls out of the race (or disqualified) are considered valid.
  5. Wagering on the number of misses in each shooting round (1st round, 2nd, 3rd, 4th, etc.). The bets that have actually finished by the time the participant falls out of the race (or disqualified) are considered valid.
  6.  The participant has fallen out of the race after two shooting rounds. Bets on the number of misses in the 1st and 2nd shooting rounds are valid. Bets on the 3rd and 4th shooting rounds will be settled at the odds 1.
  7. Comparison - which participant will make more target misses in a predetermined pair. The Client should predict which of the two competitors will make more target misses. If one of the competitors does not start or finish the competition - bets will be refunded.
  8. Comparison "Member of which of the teams will be higher". Select a team whose member finishes higher on the final protocol.
  9. The final results of the race participants will be determined by the official protocol immediately after the competition. Possible changes after that like disqualification will be ignored.
  10. You can check the statistics on the official website:

www.biathlonworld.com

 

POOL, DARTS, SNOOKER

  1. The following types of wagers are offered: 
    • Winner of the match;
    • Handicaps by games in the match;
    • Total games in the match.
  1. All the bets on matches are valid until the end of the tournament in which they are held.
  2. If for some reason one of the participants refuses to continue the competition or he is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, the bets will be refunded.
  3. If the match regulations have been changed, the bets placed on a winner of the match will be settled at the accepted odds while the bets placed on handicaps or totals will be refunded.

 

RUGBY

  1. We offer to place bets on: outright winner of the match, draw, handicaps.
  2. Total number of scored points ("total"). If the number of scored points is equal to the total, the bets will be refunded.
  3. The bets are accepted only for regular time in case of wagering on winning or draw of either team. Possible overtime counts for handicap and "total" betting.
  4. If for some reason the match was not played on the announced day, the bets will be refunded.

 

Chess, Draughts/Checkers

  1. Wagering is offered on the winner of the match, draw, handicap, both for either participant and for the team.
  2. Qualification to the next round, winner of the tournament, "black-white".

 

ATHLETICS

  1. Two types of wagering are offered in athletics: 
    • Winner of the tournament: the winner is determined in accordance with the official final protocol that is issued immediately after competition ending.
    • Who is better: the participant that has taken higher position in the final protocol is better. If both participants withdrew at the preliminary stage, a participant that has passed to a higher stage is considered to be better. If they have reached the same stage, the bet will be refunded.
  1. Final results of the participants of the competition are determined in accordance with the official final protocol that is issued immediately after competition ending. Further disqualifications and any changes in the final protocol are not taken into account by the Betting company.
  2. In the event of a player withdrawing before the start of competition, the bets will be refunded. In this case, the bet "winner – any other" will also be refunded.
  3. A participant is deemed to have started once he has reached any of the preliminary stages.

 

GOLF

  1. The following types of wagering are offered: 
    • Comparison of two participants of the tournament. The winner is the participant with the lowest score. In case of similar results, the bet will be refunded.
    • Total of the 1st place score – the score of the player who was announced as a winner of the tournament.
    • Total the 2nd place score – the score of the player who has finished on the second place in the tournament. If there are more than one participants who finished on the second place, score of only one participant's counts.
  1. Score of a player is the number of the ball strokes that were made while passing the holes during the tournament.
  2. In the event of a player withdrawing, the other opponent player is considered the winner. If both of the players withdraw, the lowest score after withdrawing will determine the winner.
  3. In the event of a player being disqualified after having teed off or withdrawing before the end of 2 rounds or before the end of the tournament, the opponent player is the winner.
  4. In the event of a player being disqualified during the third or fourth round and the opponent player has already withdrawn, the disqualified player is the winner.
  5. All the results are taken on the tournament official sites.

 

CYCLING, SKIING (race, ski jumping)

  1. Such bets are offered: 
    • Race winner
    • "Who is better": the participant that has taken higher position in the final protocol is better.
  1. Final results of the participants of the race are determined in accordance with the official protocol of the race that is issued immediately after its ending on the official site. Further disqualifications and any changes in the final protocol do not count.
  2. In case of a participant’s withdrawal from the race before its beginning, the bets will be refunded.

 

CURLING

  1. The following types of bets are offered: 
    • Winner of the match;
    • Handicaps and total.
  1. Extra ends count for betting on match.
  2. Information about curling: www.worldcurling.org

 

BOWLS, NETBALL

  1. The following types of bets are offered: 
    • Winner of the match;
    • Handicaps and total (sets/quarters)
  1. If a victory in a match is awarded to a player/team before all sets/quarters are finished, then all bets on the match will be refunded, with the exception of actually completed by the moment of interruption.

 

 

E-SPORTS

Features of the bets settlement:

  • e-Sports bets are settled based on the General Rules, in view of specificity, which is inherent in a particular e-Sports discipline.
  • e-Sports games in the format of Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of game maps, in which the selected team should reach the prevailing number of victories. The winner of the match is determined by the amount of won maps. For example: for Bo5 3 victories are required, for Bo3 - at least 2 maps, etc.

 

Dota 2 / League of Legends

  1. Final settlement is carried out according to data recorded immediately after the destruction of the main building (Fortress/Nexus) by one of the opponents. Similarly, the settlement will be carried out in the event that one of the teams has surrendered (castle/nexus in this case is not destroyed by the direct impact of the enemy). Victory is awarded to the opposing team.
  2. In the case of the technical defeat in the round (on the map) or full match, outcomes that are not determined by gaming competition at the moment of the TD announcement are settled at the odds "1". Reasons of technical defeats: DDoS attack, lateness of a team or a participant, replacement of a player during the game and other circumstances by the decision of referees or organizers. Settlement at the odds "1" is possible only before the game start (exit of creeps / minions from the barracks on the line). When a technical defeat is appointed, or at any unplanned situations (disconnect, exit (leave) of players from either team, etc.), all further bets are settled according to the results.
  3. A technical defeat on the map counts for bet settlement (win / Handicap / Total) for the full match. Numbering of maps in line in the case of the technical defeat also takes into account the round (map) that were won by TD.
  1. This discipline provides totals and handicaps on the murder (kills) of the main characters and maps.
  2. The advantage of one map before the start of event. Under the decision of the referees / regulations, in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map (do not confuse with a technical defeat or bet on handicaps). In outcomes with the total of rounds (maps) or winning in a particular (in sequence) map, this "absentia" map is ignored. That is, the first map in the line is considered to be the first map played by the participants.
  3. The "First Blood" (first kill) bet is interpreted as the murder of the game hero (champion) by the characters (champions) of the opposing team. The first murder in the map by neutral units or creeps / minions does not count and the bet stands until the first killing of a hero by characters of the opposing team. The "Will take first 10 kills on map" bet is offered for the team that will be the first to achieve 10 kills of the opposing team heroes.
  4. Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time (in the case of server crashes, network problems, DDOS-attacks, etc.) is not a reason for bets refunding.

 

Counter Strike: Global Offensive

  1. Winning the round is achieved by the murder of all rivals on the map, detonation / defusing the bomb or the end of the time on the timer of the round.
  2. The game is started after the first murder in the "pistol" round.
  3. Winning on the map is achieved by victory at least in 16 rounds (or, in accordance with the tournament regulations). In the case of a draw on the map (when the score by rounds is 15-15), the organizers may appoint additional 6 or 10 rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that reaches the advantage with a gap of 2 rounds or, if one of the teams cannot "catch up" the opponent in the allotted number of rounds (for example: when the score is 19-15, 21-17 etc.). In case of a draw (21-21), referees appoint another 6 (10) additional rounds.
  4. If the event begins with the advantage in the score of one of the teams, according to the regulations, or by decision of the referee, all bets are settled at the odds "1", except for the cases when the information was indicated in line.
  5. In case of the match format change (the number of maps, rounds or other regulated standards), the bets are settled at the odds "1", except for the bets on the outcomes that have already been determined.
  6. Handicap and Total bets are offered both on rounds, maps and murder (kills) in a particular period of time.
  7. Bets on the outcomes that are actually determined by the time of the interruption / retire of teams or the technical defeat are settled based on the results. Bets, the result of which is not determined at the time of a stop, will be settled at the odds "1".
  8. Bets are accepted both on standard win / draw and the handicaps (kills, maps, rounds) as well as specific outcomes, such as: "The winner of the N round on the N map" or "The winner of the Tournament", etc.

 

Starcraft 2

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts, and the confirmation by the players and / or referees is received.
  3. In the event of the technical defeat assigned before the game, the bets are settled at the odds "1". In case of appointment of the technical defeat after the start of the game, all bets remain valid (provided that the outcome can be determined at the moment of interruption and the announcement of the technical defeat of one of the participants).

 

HearthStone

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts. The beginning of the game is when both players got the first card from the deck.
  3. In the case of a stop / interrupting the game (without the possibility to continue) or technical defeat, all outcomes that are possible to determine at this point are settled based on the results. The outcomes that are impossible to determine are settled at the odds "1" (assuming that the game will not be continued according to clause 37 hereof).
  4. The player who has not finished the game for any reason (DDoS attacks, network disconnection), loses in the current and subsequent games.

 

Overwatch

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts.
  3. In the case of a stop / interrupting the game (without the possibility to continue) or technical defeat, all outcomes that are possible to determine at this point are settled based on the results. The outcomes that are impossible to determine are settled at the odds "1" (assuming that the game will not be continued according to clause 37 hereof).

 

World of Tanks

  1. Bets on this discipline are presented in the form of winning outcomes as well as handicaps and totals.
  2. All bets are valid after the game starts.
  3. In the case of a stop / interrupting the game (without the possibility to continue) or technical defeat, all outcomes that are possible to determine at this point are settled based on the results. The outcomes that are impossible to determine are settled at the odds "1" (assuming that the game will not be continued according to clause 37 hereof).

 

PUBG

  1. Bets on this discipline are presented in the form of outcomes of head to head place match-up, total kills committed by both teams on a round, total kills committed by a player/team, handicap kills on a round, bets on getting into the top by a player or team that are represented in the line. Top - the number of surviving players/teams on the map.
  2. If the game for the player is interrupted due to his refusal - bets on all the markets of this game will be canceled, except when the results of the markets have already been determined at the time of stopping the game.
  3. If the game is interrupted for technical reasons on the server or technical problems of the player, bets on all markets of this game will be canceled, except when the results of the markets have already been determined at the time of stopping the game.

Dota 2. Auto chess

  1. Bets on this discipline are presented in the form of outcomes for:

- Place in the top - position in the rating of the game which the streamer occupies by the time of the completion of his game.

- Total of the rounds played by the streamer until the end of his game. If 30 rounds have passed, and the player completes the game for 31, then the result of the total for the rounds is the number 31.

- Handicap - the difference between won and lost rounds.

  1. The game is considered as held at the start of the 5th round. If the game did not held (4 rounds were not played), bets are returned.
  2. Any technical problems (loss of internet, crash, force majeure) entail a return of bets. Exceptions are cases like the following:

a) 20 rounds were played, the bet was placed on a total of 15 over and a failure occurred. The total bet will be settled.

b) 20 rounds were played, the bet was placed on a handicap +2.5 over and a failure occurred. Handicap bet +2.5 will be returned.

c) The player entered the top 3, bet was placed at the entrance in the top 5 and crashed. The bet will be calculated if this entry into the top is guaranteed and getting out of the top 5 is impossible (example. the rest of the participants lost).

  1. The official data source is a stream record or the stream itself.

To determine the results of e-Sports events, the Company uses the following sources (including but not limited to):

      http://game-tournaments.com/

      http://www.gosugamers.net/

      http://esportlivescore.com/l_ru.html

      http://www.hltv.org/

      https://www.dotabuff.com/

Streaming and video services:

      https://www.twitch.tv/

      https://www.youtube.com/

official websites of tournaments or game organizers.

 

CRICKET

Cricket

  1. To win/3-way betting:
  • All match betting will be settled in accordance with official competition rules.
  • In matches affected by adverse weather, bets will be settled according to the official result.
  • If there is no official result, all bets will be void.
  • In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. 
  • In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
  • In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams and not as a draw. If the Draw was offered, bets on the Draw will be settled as losers in the case of a Tied match.
  • If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.
  • If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time. If there is a change in teams from originally advertised then all bets will be void.
  • In First Class Matches, in case of Draw, To win(2-way) bets will be void.
  1. Double Chance
  • A tie will be settled as a dead heat.
  • All match betting will be settled in accordance with official competition rules.
  • If there is no official result, all bets will be void.
  1. Tied Match
  • All bets will be settled according to the official result at the end of the match not including super overs, bowl offs or any other means of deciding the winner in the event of a tied match. Must be an official match result for bets to stand. 
  • If the match is abandoned or there is no official result, all bets will be void.
  • For First Class matches a tie is when the match has reached a natural conclusion with all innings being completed and the final scores are level. If all innings are not completed in their entirety at the end of the match then the official match result will stand. A declared innings counts as a completed innings. 
  1. Toss winner:
  • If no toss takes place, all bets will be void.
  1. Most Fours/ Most Sixes:
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined. or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion. 
  • "In First Class matches resulting in a draw, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
  • Fours scored in a super over do not count.
  • In First Class games and Test Matches, only first innings fours/sixes will count.
  1. Most Extras
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
  • Extras in a super over do not count.
  • In First Class games, only first innings extras will count.
  1. Most Run Outs Whilst Fielding:
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Run Outs in a super over do not count.
  • In First Class games, only first innings run outs will count.
  1. Most catches/keeper catches
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Catches in a super over do not count.
  1. Most keeper stumpings
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Stumpings in a super over do not count.
  1. 3-way betting. Runs in over #: 
  • The specified over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • In First Class matches the market refers only to each team’s first innings.
  1. Highest score in First 5/6/10/12/15/20 Overs
  • If the specified number of overs are not completed in both innings the bet will be void, unless settlement of the bet has already been determined.
  • In limited overs matches, if the match is shortened due to external factors after the start of the first innings, the market will be void.
  • In First Class matches the market refers only to each team’s first innings.
  • The market will be settles according to the official result.
  1. The best result of the first partnership / Highest score at 1st dismissal
  • If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
  • For settlement purposes, a batsman retiring hurt does not count as a wicket.
  • In limited overs matches, bets will be void if the innings has been reduced (by more than 10%)due to external factors, including bad weather, unless settlement has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • In First Class matches the market refers only to each team’s first innings.
  1. Total Fours / Total Sixes / Total Boundary:
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches the whole match counts. Bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Only fours/sixes/boundaries scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count.
  • Fours/sixes/boundaries scored in a super over do not count.
  1. Wickets Total
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Retired hurt does not count as a dismissal.
  1. Total runs / Team total runs
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Runs scored in super over do not count.
  1.  Total Ducks
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. 
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. 
  • Ducks scored in super-over do not count.
  1. Extras Total: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
  • Extras in a super over do not count.
  1. Total Run Outs
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In First Class matches the whole match counts but in the case of a drawn match bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Run outs in a super over do not count.
  1. Total in highest scoring over: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • All runs, including extras, count towards settlement.
  • Super overs do not count.
  1. Top batter
  • In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather unless the innings has reached a natural conclusion.
  • Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat. If a substitute (concussion, or otherwise) not named in the original XI is able to bat in their teams first innings, regardless of if they actually bat or not , bets on the market will stand.
  • When two or more players score the same number of runs, these bets will settle as winners.
  • Runs scored in a super over do not count.
  1. Top bowler
  • In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather unless the innings has reached a natural conclusion.
  • Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat. If a substitute (concussion, or otherwise) not named in the original XI bowls at least one delivery in their teams first innings,bets on the market will stand.
  • If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, these bets will settle as winners. Wickets taken in a super over don’t count.
  1. Player of the match
  • Bets will be settled on the officially declared man of the match.
  • When two or more players are declared as Players of the match, these bets will settle as winners.
  • If no man of the match is officially declared then all bets will be void.
  1. First Ball Of Match / Second Ball Of Match / Third Ball Of Match
  • Dead balls do not count, at least one ball must be delivered or will be made void. 

Wides/No Balls/Bye/leg byes - runs allotted to these do not apply in this market e.g. 5 wides is a settled as Wide.

  1. Wide balls total: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Wides in a super over do not count.
  1. Runs total in delivery
  • The result will be determined by the number of runs added to the team total, off the specified delivery.
  • For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.
  • If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
  • All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
  1. Runs total in Over #: 
  • The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
  • If the over does not commence for any reason, all bets will be void.
  • Extras and penalty runs will only count if they are accredited to a particular delivery within that over.
  1. Wicket in Over #: 
  • As “Runs total in Over”.
  • For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
  1. Over Odd/Even: 
  • As “Runs total in Over”.
  • Zero will be deemed to be an even number.
  1. Match Odd/Even: 
  • As “Total runs”.
  1. First 5/6/10/15/20 Overs total: 
  • If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
  1. Total dismissals at first 5/10/15 Overs: 
  • If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
  • For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
  1. 3-way betting. Innings:
  • Both teams must complete their first innings for bets to stand.
  1. Innings Runs: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.
  • Penalty runs awarded after the conclusion of the innings, will not count towards innings runs.
  1. Innings Dismissals total: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Retired hurt does not count as a dismissal.
  1. Innings Fours total / Innings Sixes total:
  • Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count.
  • Fours/sixes scored in a super over do not count.
  1. Innings Extras total: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
  • In first class or Test matches at least 60 overs must be bowled in the Innings unless team is all out or declares. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
  • Extras in a super over do not count.
  1. Innings Run Outs total: 
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
  • In first class or Test matches at least 60 overs must be bowled in the Innings unless team is all out or declares.
  • Run outs in a super over do not count.
  1. Innings Wide balls total: 
  • Wides in a super over do not count.
  1. Top batter in Innings: 
  • The result of this market is determined on the batsman with the highest individual score in a team’s innings.
  • In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
  • Top batsman bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
    If a player was named at the toss, but later is removed as a 
    concussion sub, that player will still be counted, as will the replacement player. 
    If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. 
    If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat. 
    If a substitute (concussion, or otherwise) not named in the original XI is able to bat in their teams first innings, regardless of if they actually bat or not , bets on the market will stand.
  • In the case of two or more batsmen winning with the same total the winner shall be the one who has faced the fewest deliveries, if that is the same the winner shall be who has hit the most boundaries, if there is still no clear winner then bets will be void
  • Runs scored in a super over do not count.
  1. Top Bowler in Innings:
  • The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
  • In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
  • Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.  If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.  If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat. If a substitute (concussion, or otherwise) not named in the original XI bowls at least one delivery in their teams first innings,bets on the market will stand."
  • If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
  • If no bowlers take a wicket in an innings then all bets will be void.
  1. Total Runs Player / Player to score 25/50/75/100 runs / Highest individual score / Top batter total:
  • If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
  • If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.
  • In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
  • Runs scored in a super over do not count.
  1. Will score 50/100 runs:
  • Same as "Total Runs Player"
  1. Player Total Fours / Player Total Sixes: 
  • If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.
  • If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.
  • In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
  • Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count.
  • Fours scored in a super over do not count.
  1. Dismissal method (2 ways) / Dismissal method (7 ways) / Player Dismissal method:
  • If the specified batsman is not out, all bets will be void.
  • If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand. If the specified wicket does not fall, all bets will be void.
  1. Fall of # wicket: 
  • If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
  • For settlement purposes, a batsman retiring hurt does not count as a wicket.
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  1. Batters H2H: 
  • Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the “Total Runs Player” section above.
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
  1. Bowlers H2H:
  • In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
  • In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
  • Both players must be named in the starting XI If either does not then subsequently bowl all bets are still settled.
  • Wickets taken in a super over do not count.
  1. Series Winner:
  • Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.
  • If there is no further play in a Series after bets are placed, then bets will be void.
  • If a Series is drawn and no draw option is offered, bets will be void.
  1. Series winner after 2 Tests:
  • Bets on Series markets stand as long as at least two scheduled matches is completed, unless stated otherwise. 
  • If there is no further play in a Series after bets are placed, then bets will be void.
  1. Series Handicap:
  • Bets will be void if the number of scheduled games (after bets are placed) are not played, unless settlement of bets is determined.
  1. Team With Highest Innings Score:
  • If a Series is drawn, bets will be void.
  1. Series Correct Score:
  • Series Correct Score - Bets will be void if the number of scheduled games are not played.
  1. Result of the 1st Match Test/Series: 
  • Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.
  • If there is no further play in a Series after bets are placed, then bets will be void.
  • If a Series is drawn and no draw option is offered, bets will be void.
  1. Player Of The Series: 
  • Any quoted player, who takes no part in the specified series, will be void. Winner as declared by the ICC. Dead-heat rules apply.
  1. Double chance:
  • All match betting will be settled in accordance with official results.
  • If there is no official result, all bets will be void.
  1. Players sent off / retired out:
  • A player being sent off is viewed as retired out, so will be settled as a wicket.
  1. Concussion substitutions:
  • When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.
  1. Penalty runs after the conclusion of an innings: 
  • Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings

Simulated reality league

1.Simulator of real sports tournaments (time, format of matches (football: 2 halves of 45 minutes, hockey: 3 periods of 20 minutes, etc.), the rules of the competition)

2. In case of technical the graphic broadcast (pitch animation) of the event (disconnection, DDoS, etc.) is interrupted, this is not a reason for canceling bets, except in situations in which it is impossible find out the final result of the match.

3.Official source for bets settlement https://sportcenter.sir.sportradar.com/simulated-reality

 

Virtual football

  1. Virtual Football League (VFL) is composed of 16 teams and continuously occurring seasons. Each season consists of 30 virtual matchdays (home and away matches).
  2. Features: 
    • A season lasts 141 minutes and includes 30 tours;
    • A tour consists of eight matches;
    • The duration of a match is 4 minutes 35 seconds;
    • Each match is composed of: "Pre Match" period; "First half"; "Second half"; "Post Match" period.
    • "Pre Match" period heralds the beginning of the match and lasts 60 seconds. The duration of each half is 45 minutes, as in real football. But only pieces of dangerous moments with a total duration of 1 minute 30 seconds are shown. Break between halves is 10 seconds. At the end of each meeting, 10 seconds are given to "Post Match" period, and 15 seconds to complete the "Virtual Tour of the game."
  1. Acceptance of bets on VFL matches stops in 10 seconds before the start of the match. Bets can be placed on all upcoming matches of the current season. Each "matchday" shows all selected matches of the tour at the current odds.
  2. Types of wagers available for betting: 
    • Regular time (Win Team 1; Draw, Win Team 2);
    • Handicap (H1, H2);
    • The first half (Team 1 Win, Draw, Win Team 2);
    • Total (over; under);
    • Correct score (from 0:0 to 3:3; other);
    • Who will score the next goal at the score 0:0? (Team 1; None; Team 2).
  1. The bets are settled immediately after the match.
  2. The result of each event is not determined by Betting company, neither it depends on Betting company, bettors or placed bets.
  3. If the event did not take place due to failure of the application and in the case of such errors as incorrect displaying of wagers and odds - the bets will be refunded.
  4. Connection failure, communication disruptions, browser errors, windows closing and other technical reasons are not grounds for bet cancellation as they do not affect the course of a match, result and the settlement of bets. In addition, delays in the broadcasting are not the reason to cancel bets.
  5. The bettor is responsible for proper selection of bets.

 

Virtual basketball

  1. Virtual Basketball League (VBL) is composed of 16 teams and continuously occurring seasons. Each season consists of 30 virtual match days (home and away games).
  2. Features: 
    • A season lasts 108 minutes and includes 30 rounds;
    • A round consists of eight matches;
    • The duration of a match is 3 minutes 30 seconds;
    • Each match is composed of: "Pre Match" period; "Match"; "Post Match" period.
    • "Pre Match" period heralds the beginning of the match and lasts 15 seconds. The duration of each match is 2 minutes 40 seconds. Only pieces of dangerous moments with a total duration of 1 minute 30 seconds are shown. At the end of each match, 35 seconds are given to "Post Match" period.
  1. Acceptance of bets on VBL matches stops in 10 seconds before the start of the match. Bets can be placed on all upcoming matches of the current season. Each "match day" shows all selected matches of the tour at the current odds.
  2. Types of wagers available for betting: 
    • Fulltime result (Win Team 1; Draw, Win Team 2);
    • Handicap (H1, H2);
    • The first half (Team 1 Win, Draw, Win Team 2, Handicap H1; H2, Total over; under);
    • Total (over; under);
    • Individual total.
  1. The bets are settled immediately after the match.
  2. The result of each event is not determined by Betting company, neither it depends on Betting company, bettors or placed bets.
  3. If the event did not take place due to failure of the application and in the case of such errors as incorrect displaying of bets and odds - the bets will be refunded.
  4. Connection failure, communication disruptions, browser errors, windows closing and other technical reasons are not grounds for bet cancellation as they do not affect the course of a match, result and the settlement of bets. In addition, delays in the broadcasting are not the reason to cancel bets.
  5. The bettor is responsible for proper selection of bets.

 

Virtual tennis

  1. Virtual tennis tournament is composed of two Grandstand Open and Britannia Open, each including participation of 16 players.
  2. Features: 
    • one tournament consists of 15 matches and goes in 4 rounds: 1/8 finals, 1/4 finals, semifinals, finals;
    • duration of one tournament is 26 minutes, rounds of each tournament change one by one:
  3. 1/8 Britannia Open
  4. Grandstand Open final
  5. 1/4 Britannia Open
  6. 1/8 Grandstand Open
  7. Britannia Open semifinals
  8. 1/4 Grandstand Open
  9. Britannia Open final
  10. Grandstand Open semifinals
    • duration of one round / match is 3 min 45 sec;
    • matches are played with 3 sets format (until victory in two sets).
  1. The bets for the upcoming Grandstand Open round are accepted during the appropriate Britannia Open tour and vice versa.
  2. Types of wager available for placing bets: 
    • Fulltime result(W1 - winning of the 1st player, W2 - winning of the 2nd player);
    • Total(over, under) - settled by games;
    • Exact score(2:0, 2:1, 0:2, 1:2);
    • Winning the 1st set (W1 - winning of the 1st player, W2 - winning of the 2nd player).
    • 1st set total(over, under) - settled by games in the first set.
  3. Bets are settled immediately after the match.
  4. The result of each event is not determined by Betting company, neither it depends on Betting company, bettors or placed bet amount.
  5. If the event did not take place due to failure of the application and in the case of such errors as incorrect displaying of bets and odds - the bets will be refunded.
  6. Connection failure, communication disruptions, browser errors, windows closing and other technical reasons are not grounds for bet cancellation as they do not affect the course of a match, result and the settlement of bets. In addition, delays in the broadcasting are not the reason to cancel bets.
  7. The bettor is responsible for proper selection of bets.

 

Olympic Games

  1. Wagering "The winner of the Olympic Games." It is proposed to bet on which participating country will occupy the first place in the final medal standings (see Olympic Results Medal Table). If more than one participating nation will be the winner, bets made on the winning of these countries are settled at the odds 1.
  2. It is offered to bet on places in the final medal table occupied by the participating countries.
  3. Wager "Who is higher". It is proposed to specify which of the participating countries will be higher in the final medal table. If both participating countries have taken the same place - settlement at the odds 1.
  4. If not all sets of medals are awarded, then bets on the events "Winner", "Who is higher," total of gold medals and total of all medals and comparison of the number of gold medals will be settled at the odds 1.

 

Champions League

  1. Wagering "Which team will be higher by the end of the Champions League".

This wager is offered as a "match" of two teams, in which the team victory means that it finished its performance at a later stage of the tournament than its opponent did. If both teams have not reached the 1/8 finals, then the team that takes a higher place in its group will win. If both teams take the same place in their groups, then outcome of the "match" will be considered as a draw. If both teams are qualified for the playoffs and finished the tournament at one stage of the competition (except the final), then outcome of the "match" will be considered as a draw. If both teams reach the final, then that team will win, which will be the winner of the Champions League.

  1. Wagering "Champions League group stage statistics".

In case of cancellation of one or more matches of the Champions League group stage, all bets on the group stage statistics will be refunded. If one or more matches are interrupted and not finished until the end of the Champions League group stage, then all bets on the group stage statistics will be refunded. In the case of the Champions League group stage match transferring to a neutral field or on the opposing team field, all bets on the group stage statistics will be valid.

 

World Championship (European Championship)

  1. The game "Score (will miss) the biggest (smallest) number of goals", "How many will score (miss) goals":
    • It is suggested to predict the team (player) which will score the biggest (smallest) number of goals for the final tournament or the group stage, and determine how many goals the team will score after the tournament or group stage. Goals scored in extra time (two additional halves of 15 minutes) are taken into account. Goals scored in penalty shoot-outs are not counted. If it is impossible to determine the winner - several teams will score (miss) the biggest (smallest) equal number of goals, then all bets places on these teams are settled with odd of 1. Other bets are considered as lost.
    • It is suggested to predict the player who will score the biggest number of goals in the final tournament. Goals scored in extra time (two additional halves of 15 minutes) are taken into account. Own goals and goals scored in penalty shoot-outs are not taken into account. If it is impossible to determine the winner, several participants will score the biggest equal number of goals, then all bets places on these participants are settled with a odd of 1. Other bets are considered as lost.
  1. The game "Which team will perform better at the end of the tournament."

This game is offered as a "match" between the two teams, in which the team's victory means that it will finish its performance at a later stage of the tournament than its opponent. If both teams do not leave their teams, then the team that will take the higher place in their group will win, and if the same places in their groups, the "Draw" will be the winning one. If both teams go to the playoffs and finish the tournament at one stage of the competition, the outcome will be the "Draw".

  1. Game "Statistics of the group tournament of the World Championship (European Championship)."

In case of cancellation of one or several matches of a group tournament, all bets on the statistics of the group tournament are to be returned. If one or more matches are interrupted and not finished before the end of the group stage, then all bets on the statistics of the group tournament are also subject to return.

  1. The game "Team composition."

It is proposed to predict a football player who will enter the official list of 23 players to participate in the final tournament of the World Championship (European Championships). The results will be determined on the basis of the official team list published by the organizing committee (on the website fifa.com for the World Cup, uefa.com - UEFA). Any subsequent changes will not be taken into account.

 

 

Rules regarding opening a gaming account and depositing funds

  1. To open a gaming account (Parimatch account), the Client has to:  
    • Register on the server in the respective section of the website;
    • Deposit funds to the gaming account via bank transaction or electronic payment methods supported by the Betting Company at any respective period (more detailed in Making deposits).
  2. The Player enters the password for the gaming account while registering on the website. This password may consist of any characters and may be changed by the Player at any time on the site after the authorization procedure.
  3. All transactions on the gaming account will be performed in TZS, unless the Client has an option to choose another currency during registration.
  4. After making a deposit at the cash desk, with available payment methods, the gaming account will be credited on the server:  
    • within 30 minutes after funding the account via electronic payment methods;
    • after the actual receipt of money to the "Ultimate Gaming System Limited" account via bank transfer and credit card deposits.
  5. All costs of money transfers are paid by the Client. To avoid disputes, keep the receipt of the transfer for 3 years.
  6. Betting company is not liable if the gaming account is not credited within a specified time through the fault of third parties or due to force majeure (authorization centers, communication channels, etc.)
  7. To deposit Parimatch account via USSD (if Client’s telecom operator provides such service), Visa, MasterCard (if supported) the personal data of a number/account/credit card holder must match the personal data of the gaming account.
  8. To deposit Parimatch account via Visa or MasterCard, the Client is not obliged to have a bank account in the currency of the gaming account. International payment systems independently and automatically convert any money payments to the currency of the gaming account from any other currency with the current interbank rates.
  9. Payment cards have to be open for transactions on the Internet. If not, contact your bank to remove the restrictions for online transactions.
  10. Time of transaction on crediting funds to the gaming account at Parimatch Betting company and commission may vary. Current conditions for transactions will always be displayed on the "Making deposits" page. If the Client makes "empty" and inappropriate transactions to deposit the gaming account, the Company reserves the right to set the individual commissions for the Client's future financial transactions, but not more than 5% + 0.4 EUR (equivalent in the gaming account currency) per transaction.
  11. The Company is not responsible for any additional commissions and limitations of financial intermediaries. The Client can find additional terms and rates in the relevant financial institutions.
  12. If there is delay in crediting funds to the Client's gaming account, please contact support immediately ([email protected]).

 

Rules for winnings payout and withdrawal

  1. Winnings from settled bets are credited immediately after the announcement of the event results on the official websites.
  2. You can send the request for withdrawal of any amount from your account (but not less than 2,000 TZS and not more than 1,000,000,000 TZS) that does not exceed your account balance. The payout will be made in TZS. The withdrawal can be collected:  
    • via bank transfer to the Client's bank account in 1-3 of banking days after the withdrawal request sending;
    • by transfer via one of the electronic payment systems account within one working day after sending the request.

The Betting Company reserves the right to offer additional or withdraw existing ways to withdraw funds from your gaming account. For relevant information and more details, see the Withdrawal section.

  1. The deposit and withdrawal should be made in the same currency and with the same payment method.
  2. Withdrawal from the gaming account is performed only upon confirmation of the fact that the gaming account holder in the Company is the owner of payment systems accounts. It is strictly prohibited to make money transfers in favor of other people regardless of the degree of relationship.
  3. All expenses for the transfer of funds are borne by the recipient and deducted from the transferred amount.
  4. The Client is responsible for providing authentic information at registration of the order for withdrawal.
  5. The current terms, conditions and fees for withdrawal from the gaming account may be changed and are always displayed on the "Withdrawal" page. If the Client makes "empty" and inappropriate transactions to withdraw funds from the gaming account, the Company reserves the right to set the individual commissions for the Client's future financial transactions, but not more than 2% or 5 EUR (equivalent in the gaming account currency) per transaction depending on which amount is higher.
  6. To withdraw funds from the gaming account to VISA or MasterCard, the Client is not obliged to have a bank account in the currency of the gaming account. International payment systems independently and automatically convert any money payments to the currency of the Client’s bank account from any other currency with the current interbank exchange rates.
  7. To withdraw funds from the gaming account , the Client may, on the Betting Company’s sole discretion, be required to use the same payment card or account that was used to deposit funds to the gaming account. If your card or account details changed or you made a deposit via another payment system, deposit a minimum amount to the gaming account using any valid payment method in order to "open" the transaction for withdrawing from the gaming account. Withdrawal to some cards is limited on the bank side. Withdrawal to the MasterCard is not available for some countries and issuing banks. The transactions amount for one payment card cannot exceed the equivalent of 80 000 EUR per day. The transaction amount can be limited on the bank side. Betting company reserves the right to combine 2 or more transactions in one or vice versa.
  8. The funds are credited to the Client's bank account within 3-6 business days.
  9. The Client acknowledges that any winnings and payments may be a subject of taxation. If applicable law requires the Betting Company to withhold and pay as a tax any part of monies due to the Client, the latest agree that amount of money credited or paid to the Client less such withheld tax shall be deemed proper amount thereof. If applicable law obliges the Client to pay any taxes personally or provides for an option for the Client and the Betting Company to decide who shall be responsible for payment thereof, the Client shall perform such obligation personally and shall be solely responsible for it.
  10. Betting company has a strict anti-fraud policy. If Betting company has reasonable grounds to believe that the Client has participated in or has been connected with any form of fraudulent activity (on the basis of anti-fraud, anti-cheating, and collusion detection practices used by Betting company as well as its gaming partners and other suppliers which are commonly used in the gambling) including, but not limited to:

a. participating in any type of collusion with other Client;

b. development of strategies aimed at obtaining unfair winnings;

c. fraudulent actions against Betting company or its payment providers;

d. chargeback transactions;

e. the use of third party software or analysis systems;

f. creating two or more accounts (multi-accounting);

g. arbitrage betting;

h. abuse of bonus programs;

i. using unfair external factors or influences (commonly known as cheating); or

j. become bankrupt in the country of his/her residence;

k. client’s gaming account is not used for betting and other products offered by the Betting company;

l. the gaming account is suspected in any activities related to money laundering or other fraudulent activities;

m. the gaming account is suspected in making irregular (unusual) transactions activity;

n. development of strategies with an intent to create artificial turnover (making opposite bets in casino, etc.).

Betting company has a right to:

  1. suspend Clients Account for an indefinite period of time for the purposes of investigation into the Client's activities and, thereafter,
  2. should the Betting company’s suspicions of fraudulent activity not be elevated or removed, Betting company will have a right to close such Client's Account within such reasonable period of time as may be determined by Betting company (at its sole discretion) on case by case basis. 

 

  1.  The Betting company reserves the right to invalidate the concluded agreement (including (but not limited to) the bets placed before or after the beginning of the event (live or virtual) or any of the virtual games, products or Casino products on this website), refuse to fulfill obligations under such an agreement (including (but not limited to) refusal to pay any winnings) or from return of any placed bet, if: 

 
1. The Betting company discovered that the betting agreement, bet or win refers to the outcome of one or more of the following events: 

  1. in which the Client participates as a professional or collegiate athletes, team employees and owners, coaches, managers, handlers, athletic trainers, league officials and employees, referees, umpires, sports agents, and employees of a player or referee union, as well as those within the same household, or
  2. in which a sports club participates, in which the Client is an owner, a coach, a functionary or a player, or
  3. for which the agreement was entered into by the Client on behalf of a person referred to in subparagraph “a” or “b" of this sub-paragraph.

This rule applies regardless of when the Betting company became aware that the Client is one of the designated persons and may be applied retrospectively.

2. If the Betting company has reasonable suspicion in the presence of unfairness event during the event or the influence of unfairness event on the outcome of an event, the Client and the Betting company have concluded a betting agreement, the Betting company reserves the right to consider a bet (in whole or in any part of it) regarding the outcome of such an event is doubtful, which entails the suspension of the settlement of the winnings and the payouts of the winnings to the Client with respect to such bet before the ending of all investigations, initiated by the Betting company or other persons in connection with suspicions of unfairness event. 

If this investigation establishes a fact or reinforces suspicions of dishonesty sports struggle in the course of the event or the fact of the influence of unfairness event on the outcome of the event, then the Betting company has the right to refuse the return of the rate and pay the winnings to the Client in respect of such an event, and also have the right contact the law enforcement authorities to investigate the involvement of the Client in unfairness event and bringing him to liability, established by law. 

If these investigations will not be completed within 1095 days after recognition by the Betting company that the bet or a part of it is doubtful, then the Betting company declares a dubious bet invalid (null) by the written request of the Client and returns rates to the Client.

3. For the purposes of paragraph 79(1)  of these Rules: 

  1. unfairness event includes situation (but not limited to), when the outcome of the event was completely or partially predetermined as the result of collusion between its members and / or a third party, or when a contractual match took place, as it defined in the rules for the conduct of relevant sports events, or when there was illegal influence on the result of an official sports event or other event;
  2. suspicion of Betting company in the presence of unfairness event is justified, in particular situation when such suspicion comes from a national, international or foreign organization specializing on the detection, prevention or opposition to match fixing or other sports with a pre-determined result (for example, Tennis Integrity Unit (TIU), Early Warning System GmbH (EWS), FederBet AISBL).

4. It was determined that

• one Client has several game accounts (multiple registration, multi-accounts), including under a new name. The Betting company does not recommend two or more Clients to place bets from the same IP address (one device, local network);

• one Client uses the data of other persons to register new gaming accounts, including his family members;

• bets are made by a group of Clients acting in collusion, in order to circumvent the restrictions established by the Betting company;

• the Client is suspected of using any software that automates the process of setting rates;

• uses a game account to play in arbitration situations;

• the gaming account is not used for betting and other products offered by the Betting company;

• loyalty programs are abused;

• the gaming account is suspected in any activities related to money laundering or other fraudulent activities;

• the gaming account is suspected in making irregular (unusual) transactions activity;

• development of strategies with an intent to create artificial turnover (making opposite bets in casino, etc.).

5. The Betting company has lost trust in the Client. If the Client cannot explain the history of a bet (or bets) during the verification of the fairness of the bid (which may be undertaken as part of the identity verification), on the basis of what principles it was made, what the client was guided by when betting, why he was interested in this event or any other questions related to the bet set. The betting network will consider it necessary to ask the Client. If the answers provided by the Client will leave doubts about the honesty of the bet set, this entails a loss of trust of the Betting company in relation to this Client. In such instance, the Betting company has a right to suspend the Client account for an indefinite period of time or permanently close the account, as may be determined by the Betting company on case by case basis.

 

The evidence of the foregoing can be based on the size, volume and structure of the betting in the Betting company. The decision made by the leadership of the Betting company on any of the issues listed (if there is any) is final. In case that for any reasons Client has negative balance, the Betting company reserves the right to take this into account before accepting any payouts to this Client. In such instance, the Betting company has a right to suspend the Client account for an indefinite period of time or permanently close the account, as may be determined by the Betting company on case by case basis.

 

  1. The Client can withdraw funds from the gaming account not earlier than after 24 hours from the moment of the first deposit.
  2. For withdrawals from the gaming account the Client should use for betting at least seventy (70) percent of the funds from the deposit amount made by the Client at the time of sending the inquiry for withdrawal from the Betting company.
  3. Betting company reserves the right to withdraw funds from the Client's account in any manner at its sole discretion, including determination of the commission, limits on the number and amount of transactions.
  4. Betting company reserves the right to verify the gaming account holder's identity and suspend transactions and/or payout for the gaming account for the time of verification. 
  5. Initial verification is carried out in order to confirm that the gaming account has been registered with real data and that the Client has reached the age of 18. To verify his identity, the Client can download a photo of a civil passport of home country or national identity card in the gaming account settings. 

First name, last name, photo, date of birth, number of the document must be clearly visible on the document. Only color photos of documents can be accepted (black-and-white scans and copies of documents are not allowed). Document pages must be visible completely. Acceptable documents languages - English, Swahili. Acceptable file formats: jpg, jpeg, gif, no larger than 400 KB.

  1. If necessary, Betting company may require additional proofs of identity at all times, regardless of that the Client has passed the primary account verification. The list of additional documents includes (but is not limited to): a digital photo of the Client with a passport, driving license, birth certificate, international passport, utility bill, bank statement for the account / card, etc. The Client can provide these documents by sending an email to [email protected].  
  2. The timing of the verification of the game account is set individually for each game account. In case of Enhanced verification the client should provide all the requested documents within 1 calendar month (after initiation of such verification). The Operator reserves the right to write-off any winnings from the Player's account at its sole discretion and restrict or even close the account if the client fails to provide requested documents.
  3. In case of refusal (avoidance) by the Client from identity verification procedure to be provided to the reasonable satisfaction of Betting company, the provision of another`s, fake (edited with the help of various programs and graphic editors) documents, and/or general inconsistencies of the Client- Betting company may decide to cancel all the bets placed by the Client and to return all transferred funds into the gaming account with a further express right to either suspend the said account or to close the account (to be determined at the sole discretion of the Betting Company).

Inactive accounts

  1. An inactive (“Sleeping”) account is a gaming account in Parimatch, where for more than a year (12 months) there have been no registered any I) successful deposits, II) bets on events or online games, III) withdrawals.
  2. According to industry standards, the maintenance of your account remains free as long as you actively use the products of the Betting company. If your account has been determined as “sleeping,” the administrative fee for servicing an inactive account to cover administrative expenses will be deducted from a positive account balance. If your account has a zero balance, no fee will be charged.
  3. The owner will be notified of the inactive status of his account and the first charge for servicing the account, using the contact information that was provided to them in the profile and confirmed. The administration fee from a positive account will be charged monthly starting from 30 days after the first notification of the inactive status of the account, and until there are no more funds left in the account or it becomes active again. And with the first charge to an inactive account, all bonus campaigns are also deactivated, bonuses and any other points or accumulations of money in promotions, loyalty programs or other programs or Parimatch campaigns that were activated on this game account earlier are canceled. The account owner has the right to withdraw a positive balance by available payment methods any time, if the other points of these rules are fulfilled.
  4. The owner of an inactive account can “activate” his account in Parimatch by making I) a successful deposit, II) betting on an event or online game, III) withdrawing funds any time.
  5. The fee for servicing Inactive accounts in Parimatch is charged in Euro and amounts to 5 Euro (or the equivalent in the currency of the game account). The equivalent in the currency of the game account is calculated by converting the specified amount into Euro at the internal exchange rate of the Company, when the Parimatch must charge the account maintenance fee. If the account balance is less than 5 Euro (or the equivalent in the currency of the game account), the remaining amount will be withdrawn from the account until the balance is 0 Euro (or the equivalent in the currency of the game account).
  6. Parimatch reserves the right to close an Inactive account (terminate its maintenance and access to an account) after the account balance has dropped to zero.

Communication with the Customer support service of the Betting company

  1. When contacting the Customer support Service of the Betting company (hereinafter referred to as the Customer support), the Client must respectfully communicate with the operator of the Customer support and other employees of the Betting company, in particular, clearly and with the essence express their questions, execute requests of the operator of the support service or another employee of the Betting company.

The Operator of the Customer support provides assistance to the Client only with respect to the concluded bet agreement or the possibility of concluding and executing an agreement about betting and have the right to refuse providing consultation on other issues.

  1. The Client undertakes during the conversation with the operator of the Customer support:
    • a) not to use obscene or vulgar expressions;
    • b) not to insult the operator and not to degrade his dignity;
    • c) not to threaten the operator or other employees of the Betting company;
    • d) not to contact the operator of the Customer support on matters that do not concern to the bet agreement or the possibility of concluding and executing a betting agreement;
    • e) not to abuse the right to contact Customer support and not to interfere with the normal operation of the Customer support (repeated appeals, spam, flood, etc.).
  2. In case when the Client allows a breach of Paragraph 94 of these Rules during the communication with the operator of the Customer support, then operator:
    • a) warns the Client that his behavior is a breach of these Rules;
    • b) demands the cease of the breach and warns the Client about the consequences provided for in paragraph 96 of these Rules, if the Client continues to breach these Rules.
  3. In case the operator has warned the Client but the Client continues to breach provisions of Paragraph 94 of these Rules, the operator decides on the temporary suspension of the Client's right to apply to the Customer support for a period from 1 day to 3 months. Operator's solution is final.
  4. The Betting company has the right to use technical means for automatic blocking the access of such Client for contacting Customer support. The Betting company does not notify the Client of the renewal of his right to apply to the Customer support.

 

Cash Out

  1. "CashOut" option is the ability to settle your bet before its outcome is known.
  2. "CashOut" amount depends on the course of events and changes of odds in the game that you selected. It may be higher or lower than your original bet.
  3. "CashOut" option is available only for your unsettled bets.
  4. "CashOut" option will be active both for Pre-match and Live betting.
  5. If you have several bets (single bet and Parlay or several single bets and Parlays), then "CashOut" option will be available separately for each of these bets.
  6. "CashOut" option is available only for the whole Parlay but not for its separate events. If some event in Parlay has finished according to your bet, then "CashOut" option will be available for recording the profit that you have already won.
  7. "CashOut" option is provided on the condition that the markets, in which you have placed your bets, are still open.
  8. You can apply "CashOut" option to your unsettled bets in the "Account History" tab.
  9. The settlement amount will be displayed next to each of your bets for which "CashOut" is available.
  10. Betting company does not guarantee that "CashOut" option will be available at any time.
  11. If your "CashOut" request for an individual bet is successful, then your bet will be settled instantly and the appropriate amount of funds will be credited to your gaming account. In this case, the result of selected event will not matter for settlement of this bet.
  12. Betting company reserves the right to accept or reject any "CashOut" request for any kinds of sports, competitions or markets.